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Stinkys (DM) cuboard of many things

This is my little area which i get to post things that intrest me or which is a useful aid to the Campaign.

Dragon tooth; "Chlorazar-Green Blade"

Chlorazar was in the grasp of a small cult cell in Eversult for some time, but intrigues among the followers of Sammaster (ex-Leader of the Cult of the Dragons) led to it's theft and subsequent disappearance late in the year of the Dragon (1352). However as it was been transported to the port city of "Selgaunt" the ship carring the blade was attacked by pirates from the pirate isles. The thugs not knowing what they had picked up sold the blade on, via the black network. The last location it was known being seen at was in a small fishing port of Banerisha where a traveller bought it as an ornamental peice. However it now rests in the hands of Tilly a very profeicent "Locksmith".

The Chlorazar is a dagger of exquisuite workmanship. The blade is formed of pure andaminite, and remains sharp even after twenty centuries. The pomel of the blade is made of a dragons tooth and a platnium grip wrapped in the skin of a green dragon. The pomel ends in a carving of the head of a green dragon with the actual blade protuding from its mouth.

Known abilties: Dagger of throwing +2,+4 vs. Green Dragons, Triple damage vs Green Dragon (ie 3d4+4)




Kerricks Armour
Level: 3
Casting time: 20
Duration: 1 day/level
Compoments: V,M
Area of effect: Caster
Saving Throw: None
The material compoment is any armour of useable condition which is worn by the caster. As the spell is completed,
the armour is absorbed into the casters body. The caster is surrounded by a blue haze which cannot be concealed
by any means (even magical). Obviously, hiding behind objects hides the caster, but the haze still may be seen if the
object is not big enough.
d100                             Armour Class Bonus
0-15                                    None
16-30                                     1
31-40                                     2
41-50                                     3
51-60                                     4
61-70                                     5
71-80                                     6
81-87                                     7
88-92                                     8
93-97                                     9
98-100                                   10
Only one Kerricks armour can be used at a time. It is not acumilative with any other spell or armour which the caster
casts on himself or wears. The material compoment of this spell is a suit of armour valued more than 100 gp and a
drop of blood from a colour changing lizard.







Art work

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